Official Rules

Example Game

Julie (J) and Steve (S), having thoroughly read the rules, settle down to play their first game. They set up the play area. (See p.13.) J and S decide to use six time cards each, which therefore means they must each use two Past Time cards, two Present Time cards and two Future Time cards. They both then turn over the top card of their Time cards pile. J’s top card is Future and therefore her bonus Time Zone. S’s top card is the Present which becomes his bonus Time Zone. They place their three The Watcher cards in their respective Time Zone positions. Both players draw seven cards from their draw decks. IT is decided that Julie should go first and she commences her turn.

Julie’s Turn 1

J has no cards to Stand as her The Watchers are Standing and they are the only cards she has in play.

J must now choose a Time Zone to play in. She chooses the Future, which is her bonus Time Zone.

J draws a card from her draw deck for her hand. On studying her cards J decides to play a Zarbi. (1 Energy / 1 Substance / 0 Support, Future Alien)

J does not play an Episode as there is not the required one card (excluding The Watcher card) in each of S’s Time Zones and J has no Episodes to solve.

J announces the combat Phase and S chooses not to respond. J does not attack and so there are no main combatants, and consequentially no combat, so J has no main attack creature to Side.

As J only played one card in her play phase, and she played in her bonus Time Zone, she can now draw her bonus card. J and S have no cards to normalise as no cards have been revalued.

Steve’s Turn 2

S has no cards to Stand as his The Watchers are Standing and they are the only cards he has in play. S elects to play in the Present Time Zone which is his bonus Time Zone and draws a card for his hand.

As he is in his bonus Time Zone S decides to play two cards now rather than draw an extra card at the end of his turn. He plays a Yeti (2 Energy / 2 Substance / 0 Support, Present Robot) and a SIDRAT (Resource: Side Sidrat and one of your Creatures to move both to a neighboring Zone).

S does not play an Episode card as there is not the required one card in each of J’s Time Zones (excluding The Watcher card) and he has no Episodes to solve.

S announces the combat Phase. J does not respond and S decides not to attack, as although his Yeti beats both the Energy and Substance of J’s The Watcher, the Yeti would have to Side after it attacked and no card may Side on the turn it is brought into play unless it is to use its Support value.

As S did not attack there are no main combatants, and consequentially no combat, so he has no main attack creature to Side.

S cannot draw a card in this phase as although he is in his bonus Time Zone he played two cards earlier and so S ends his turn.

S and J have no cards to normalise as no cards have been revalued.

Julie’s Turn 3

J has no cards to Stand as The Watchers and a Zarbi are the only cards she has in play and are all Standing. Sensing danger in the Present Zone, J chooses that Zone to play in. J draws a card from her draw deck for her hand.

J plays a U.N.I.T. Corporal (2 Energy / 1 Substance / 1 Support, Present Human).

J does not play an Episode card as there is not the required one card in each of S’s Time Zones (excluding The Watcher card). J has no Episodes to solve.

J announces the combat phase. S does not reply and J declines to attack and so skips the rest of the combat phase. As J did not choose her bonus Time Zone she cannot draw an extra card and her turn ends.

J and S have no cards to normalise as no cards have been revalued.

Steve’s Turn 4

S has no cards to Stand and once again chooses to play in the Present, his bonus Time Zone. He draws a card for his hand and plays Bok (1 Energy / 1 Substance / 1 Support, Present Alien).

S does not play an Episode card as there is not the required one card in each of J’s Time Zones (excluding The Watcher card). S has no Episodes to solve.

S announces combat to which J does not respond.

S chooses his Yeti as his main combatant, targeting J’s The Watcher which now becomes J’s main combatant.

Things look bad for The Watcher but, on searching through her hand, J discovers she has the Flash card Brain Transformer which gives +1 Support to any Creature until end of turn. As it is a Flash card, J can play it anytime and so gives The Watcher +1 Support. Now she Sides her U.N.I.T. Corporal which lends its Support of 1 to The Watcher in the form of 1 Substance, (this may also have been 1 Energy), giving The Watcher a Substance value of 2, which S’s Yeti can only match, therefore leaving The Watcher alive to fight another day. As J has used the Flash card – Brain Transformer she must now discard it to her discard pile.

S Sides the Yeti, his main attack Creature and draws a card as he chose his bonus Time Zone and did not play an extra card in his play phase. S’s turn ends.

The Support value of J’s The Watcher must now normalise and so reverts back to it’s original 0. S has no creatures to normalise.

Julie’s Turn 5

J Stands the U.N.I.T. Corporal. The Watcher (which is now back to it’s normal Support value of 0) did not Side as it was defending. She opts to play in the Future, her bonus Time Zone, and draws a card for her hand.

J plays 2 cards, Menoptera (1 Energy / 1 Substance / 1 Support, Future Alien), and Ice Warrior (1 Energy / 3 Substance / 1 Support, Future Alien).

She does not play an Episode card as there is not the required one card in each of S’s Time Zones (excluding The Watcher card) and still has no Episodes to solve.

J announces the combat Phase. S does not reply and J declines to attack, and so skips the rest of the combat phase. J cannot draw a card in this phase as she played two cards in her play phase. J’s turn ends.

J and S have no cards to normalise as no cards have been revalued.

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